In this Maya Tutorial we learned how to fake rim lights to try and give the character a better lit and 3 dimensional look to him. I'm fairly pleased with the result and also interested in the scattering used to create a better skin tone on the character. I had always wondered how the translucency was achieved.
Below is the final render with transparent materials. When completing this tutorial I was impressed with how well the transparent layers worked. I can understand why some advertising companies turn to have their products depicted in CG there is a great degree of control to be had over the lighting of such objects.